
Well, to be clear, you wouldn't have to multiclass or PrC - Scrollmaster is an archetype.

Note you can't take more than one from the same category. Additional Traits gives you 2 traits, so as long as both are at least half as good as a feat, it's a good trade. Lessons of Chaldira (d20pfsrd calls it Second Chance): 1/day reroll any save. Aside from the AC boost, you also can't use immediate actions while flatfooted, iirc, so it helps there potentially, too. Pragmatic Activator: Use Int instead of Cha for Use Magic Device (you can already use most magic devices as a Wizard, so maybe not as useful to you).ĭefensive Strategist: You're not flatfooted at the start of an encounter. Student of Philosophy: Use Int instead of Cha for Bluff (except feinting) and Diplomacy (except Gather Info) using sheer cold, calculating logic to make your point. Jingasa of the Fortunate Soldier is 5000 gp and gives +1 luck AC and protects from a crit 1/day stone of good luck is +1 luck to saves, skills, and ability checks (init is a dex check) etc. Best w/ Halfling or Half-Orc for racial +1 luck to saves, but still good for anyone. Two-World Magic: Gain a 0-level spell from ANY other spell list and add it to your own.įate's Favored: Adds +1 to ANY luck bonuses you have. Note, unlike Combat Casting, this applies to ALL concentration checks. You can take both! And even apply them to the same spell!įocused Mind: +2 concentration. Wayang Spellhunter (d20pfsrd calls it Metamagic Master): As Magical Lineage, but spell must be 3rd level or lower. Magical Lineage: Reduces the metamagic costs on one spell of your choice by -1, down to a +0 modifier. Off the top of my head, and useful to a wizard (or anyone) are.įinding Haleen: Completely broken bonus hp and skill point per level on top of normal favored class bonus. It's why I've been trying lately to refer to stuff like a dwarf's darkvision as a "racial feature," and hoping that catches on, to remove the confusion. Despite there being a traits category called Race Traits. Which is different from the "racial traits" human and such grant.
#PATHFINDER WAYANG SPELLHUNTER REDDIT FOR FREE#
Uncanny Concentration - I haven't actually had to make a concentration check yet, but if it ever comes up, does it make sense to be as good at it as possible?Īdditional traits as in alternate racial traits? Again, kinda stuck with what I got (default human), due to being two sessions in.Additional Traits as in the APG feat to pick another two traits (or simply pick two, if your game didn't give you two for free as part of the starting package) from the massive Pathfinder traits list. Summon Good Monster - This one has possibilities, but thus far I haven't bothered to do much summoning. Plus, is it really worth it for an Abjurer? Spell Penetration - Again, without knowing how likely we are to hit Spell Resistant enemies, I can't begin to guess how useful this might be. Crafting is our main source of magic items, so it might be worth it to be extra good at Spellcraft. Skill Focus (Spellcraft) - There's a whole houseruled set of item crafting rules, and Spellcraft plays a central role. Scholar - not terribly sexy, but making knowledge checks has definitely saved us some headaches, as well as giving us a heads up on quests. Improved Counterspell - I don't really know how heavily I want to get into counterspelling per se, but this is definitely tempting.

Detect Expertise - Knowing our enemies definitely seems a little wise, though I've yet to figure out how often we'll be facing enemies with character classes vs monsters. My spellbook contains all 0 and 1st level spells except Evocation,, and ones. I've already taken Combat Casting and Improved Initiative. Human Abjurer (Lawful Good) (Evocation barred) Sources are basically anything from the Pathfinder SRD, no metamagic feats, no item creation feats, no Spell Focus (abjuration) (since we get those on a separate schedule). I'm probably gonna hit level 3 next session (a week from now), and I'm wondering what feat to take. Among other houserules, we've got a custom feat schedule. I'm the Abjurer and I'm a little stymied on what feat to take. The gimmick is that we're each apprentices of a school if magic, and our masters all disappeared or were killed recently under Mysterious Circumstances (TM). So, I'm playing in an all-Wizard campaign.
